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Power at Play | The Game

In the spirit of the proceedings, Marina Zurkow and Erik Zimmerman designed Power at Play, an interstitial game embodying the core values and aims of BLUR 02 in a performative way. The goal of the game was to facilitate social interaction. Stimulate new lines of thinking, and inject improvisation into the convening context. While Power at Play is not a bona fide game with winners and losers, it encourages playful behavior through the use of game-like activities and interactions among players.

As a part of the conference packet, each of the daytime participants received a random selection of three game cards, of a possible 30, with instructions for their use.

Game Concept and Design: Erik Zimmerman and Marina Zurkow
Graphic Design: Amanda Gouid, Studio Firefly

Power at Play the Game was commissioned by Creative Time and The New school University

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All Power at Play materials © 2002 Eric Zimmerman and Marina Zurkow